Document Type
Conference Proceeding
Publication Date
3-2018
Abstract
Studies of games, rhetoric, and pedagogy are increasingly common in our field, and indeed seem to grow each year. Nonetheless, composing and designing digital games, either as a mode of scholarship or as a classroom assignment, has not seen an equal groundswell. This selection first provides a brief overview of the existing scholarship in gaming and pedagogy, much of which currently focuses either on games as texts to analyze or as pedagogical models. While these approaches are certainly valuable, I advocate for an increased focus on game design and creation as valuable act of composition. Such a focus engages students and scholars in a deeply multimodal practice that incorporates critical design and computational thinking. I close with suggestions on tools for new and intrepid designers.
Publication Information
Sierra, Wendi (2018). "Creating Space: Building Digital Games." The Proceedings of the Annual Computers & Writing Conference 1, 66-73.
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Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Comments
Conference proceeding from a session presented at the Computers & Writing Conference in Findlay, Ohio, in June 2017. Proceedings are also available through the conference website: https://wac.colostate.edu/resources/wac/proceedings/cw2016-2017/