Date of Award/Publication
8-2013
Document Type
Thesis
Degree Name
MS in Literacy Education
Department
Education
First Supervisor
Joellen Maples
Abstract
While there is a great deal of theoretical support to back the use of video games in education, however, the experimental support is varied. This study asks how digital games can be used to support reading, writing, and collaborative communication. Research was conducted using students and teachers and data was collected using questionnaires, field notes, and assessments. Findings revealed that game design permits an environment in which students can refine the skills necessary to become a successful 21st century learner. Implications that arise are obstacles teachers will face attempting to integrate games such as time and student ability. Additionally, further effort should be made between educators, researchers, and game developers to consider what makes a video game educational.
Recommended Citation
Penrose, Tim, "Video Games: Exploring the Impact of New Age Products on the Future of Education" (2013). Education Masters. Paper 348.
https://fisherpub.sjf.edu/education_ETD_masters/348
Please note that the Recommended Citation provides general citation information and may not be appropriate for your discipline. To receive help in creating a citation based on your discipline, please visit http://libguides.sjfc.edu/citations.